<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fnbsumb3:1j15yih50szzm" version="2">
	<created_date>Nov 9, 2008</created_date>
	<modified_date>Nov 17, 2011 7:27 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Tornado Elemental</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Red</eyes>
		<hair>None</hair>
		<skin>None</skin>
		<handedness>Varies</handedness>
		<height>6' 10"</height>
		<SM>1</SM>
		<gender>Varies</gender>
		<race>Elemental</race>
		<tech_level>4</tech_level>
		<notes>Please note that the Implosion Enhancement functions just like Explosion, only the direction of impact is toward the center.

However, there is also a rotational component, based on the distance of the target from the center of the elemental.  The percentage of the knockback that pulls inward is equal to 10% times the distance in yards from the center of the elemental, with a maximum of 90%.

Regardless, any given target whose path would take them through the center will instead stay there and begin rotating there on any further turns, unless they're able to move themselves.

Any creatures occupying the same hex should be allowed a dodge roll to avoid striking each other.  If they both fail, they collide.

The direction of rotation (clockwise or counter-clockwise) is determined randomly for each individual elemental.

Any creature that falls down down due to knockback should be considered to have lost their footing and is now airborne.

These elementals usually pick up quite a bit of debris, including rocks, sand, broken buildings, etc.  The movements of larger objects should be tracked just like characters.</notes>
	</profile>
	<HP>18</HP>
	<FP>0</FP>
	<total_points>450</total_points>
	<ST>0</ST>
	<DX>12</DX>
	<IQ>10</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>false</include_punch>
	<include_kick>false</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>360&#176; Vision</name>
				<type>Physical, Exotic</type>
				<base_points>25</base_points>
				<modifier version="1" enabled="no">
					<name>Easy to hit </name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B34</reference>
					<notes>Others can target your eyes at -6</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Panoptic 1</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P39</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Panoptic 2</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
					<reference>P39</reference>
				</modifier>
				<reference>B34</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Damage Resistance</name>
				<type>Physical, Exotic</type>
				<levels>25</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Ablative</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances @Trait@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances any trait</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Healing only</notes>
				</modifier>
				<modifier version="1">
					<name>Can't wear armor</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>Front</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Flexible</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hardened</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1">
					<name>Limited</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Non-Magical Physical</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Occasional Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Rare Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Very Common Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reflection</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Semi-Ablative</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tough Skin</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1">
					<name>Cosmic (Defense)</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
				</modifier>
				<reference>B47</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<dr_bonus>
					<location>full_body_except_eyes</location>
					<amount per_level="yes">1</amount>
				</dr_bonus>
			</advantage>
			<advantage version="2">
				<name>Doesn't Breathe</name>
				<type>Physical, Exotic</type>
				<base_points>20</base_points>
				<modifier version="1" enabled="no">
					<name>Gills</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Gills</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Suffocates in air</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Absorption</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 25 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 50 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 100 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 200 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 300 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Combustion</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<reference>B49</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Flight</name>
				<type>Physical, Exotic</type>
				<base_points>40</base_points>
				<modifier version="1" enabled="no">
					<name>Newtonian Space Flight</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Space Flight</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cannot Hover</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Controlled Gliding</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Gliding</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Lighter Than Air</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Low Ceiling</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B56</reference>
					<notes>30'</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Low Ceiling</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B56</reference>
					<notes>10'</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Low Ceiling</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B56</reference>
					<notes>5'</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Small Wings</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Space Flight Only</name>
					<cost type="percentage">-75</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Winged</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Planetary</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>P50</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Surface</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P50</reference>
				</modifier>
				<reference>B56</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Injury Tolerance (Diffuse)</name>
				<type>Physical, Exotic</type>
				<base_points>100</base_points>
				<modifier version="1">
					<name>Infiltration</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P53</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Swarm</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>P53</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Swarm</name>
					<cost type="percentage">160</cost>
					<affects>total</affects>
					<reference>P53</reference>
					<notes>Can Affect Substantial</notes>
				</modifier>
				<reference>B60</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Injury Tolerance (No Eyes)</name>
				<type>Physical, Exotic</type>
				<base_points>5</base_points>
				<reference>B61</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Invisibility</name>
				<type>Mental/Physical, Exotic</type>
				<base_points>40</base_points>
				<modifier version="1">
					<name>Affects Machines</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to No Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Light Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Medium Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1">
					<name>Extended</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>All Types</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Switchable</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Usually On</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Turning visible costs 1 FP per second</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Machines Only</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Substantial Only</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Visible Reflection</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Visible Shadow</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fringe</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P56</reference>
				</modifier>
				<reference>B63</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Jumper (World)</name>
				<type>Mental, Supernatural</type>
				<base_points>100</base_points>
				<modifier version="1">
					<name>Cannot Escort</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1">
					<name>Cannot Follow</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Drift</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B64</reference>
					<notes>Up to Extra-Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
					<reference>B64</reference>
					<notes>Up to Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B64</reference>
					<notes>Up to Light Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B64</reference>
					<notes>Up to Medium Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Interplanar</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P57</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Interplanar Only</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P57</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited Access</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P57</reference>
					<notes>@Worlds@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited Jump</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Maximum Range</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Naked</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B65</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>New Worlds</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Omni-Jump</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projection</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>Can Affect</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projection</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>Can't Affect</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projection</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>Physical</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reliable</name>
					<cost type="percentage">5</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>P57</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Movement</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>@Movement@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Portal</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>@Portal@</notes>
				</modifier>
				<modifier version="1">
					<name>Stunned</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B65</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tracking</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1">
					<name>Tunnel</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Warp Jump</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1">
					<name>Specific Plane (Air)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<reference>B64</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Resistant</name>
				<type>Physical</type>
				<modifier version="1">
					<name>Metabolic Hazards</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Common: Poison, Sickness, etc.@</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Occasional: Disease, Ingested Poison, etc.@</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1">
					<name>Immunity</name>
					<cost type="multiplier">1</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+8 to all HT rolls to resist</name>
					<cost type="multiplier">0.5</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+3 to all HT rolls to resist</name>
					<cost type="multiplier">0.33</cost>
					<reference>B81</reference>
				</modifier>
				<reference>B81</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage_container version="2" open="yes">
				<name>Wind</name>
				<modifier version="1">
					<name>Link</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Variable</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Requires an Atmosphere</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
				</modifier>
				<advantage version="2">
					<name>Innate Attack (Crush)</name>
					<type>Physical, Exotic</type>
					<levels>6</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>3</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Side Effect</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Symptoms</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Blunt Trauma</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1">
						<name>No Knockback</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Double Knockback</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Incendiary</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Only if Carrying Debris</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Emanation</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B61</reference>
					<notes>This is smaller debris striking things</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Innate Attack (Crush)</name>
					<type>Physical, Exotic</type>
					<levels>50</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>3</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Side Effect</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Symptoms</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Blunt Trauma</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Knockback</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1">
						<name>Double Knockback</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Incendiary</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Not Dice (1 Damage Per Level)</name>
						<cost type="multiplier">0.3</cost>
					</modifier>
					<modifier version="1">
						<name>Implosion</name>
						<cost type="percentage">50</cost>
						<levels>3</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Rotational Force Based on Distance</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Disturbing Voice</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B132</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">voice</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Intolerance (Flying Creatures)</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Scope: Common</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Scope: Occassional</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Scope: Rare</name>
					<cost type="points">-1</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Scope: Anyone unlike you</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<reference>B140</reference>
				<notes>Very territorial about airspace</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>No Manipulators</name>
				<type>Physical</type>
				<base_points>-50</base_points>
				<reference>B145</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<cost_reduction>
					<attribute>st</attribute>
					<percentage>40</percentage>
				</cost_reduction>
				<cost_reduction>
					<attribute>dx</attribute>
					<percentage>40</percentage>
				</cost_reduction>
			</advantage>
			<advantage version="2">
				<name>Vulnerability</name>
				<type>Physical, Exotic</type>
				<modifier version="1" enabled="no">
					<name>@Rare attack@</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B161</reference>
				</modifier>
				<modifier version="1">
					<name>Vacuum and Wind</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B161</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Common attack@</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
					<reference>B161</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Very common attack@</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B161</reference>
				</modifier>
				<modifier version="1">
					<name>Wounding x2</name>
					<cost type="multiplier">2</cost>
					<reference>B161</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wounding x3</name>
					<cost type="multiplier">3</cost>
					<reference>B161</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wounding x4</name>
					<cost type="multiplier">4</cost>
					<reference>B161</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fatigue Only</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B161</reference>
				</modifier>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Features</name>
			<advantage version="2">
				<name>No Legs (Aerial)</name>
				<type>Physical, Exotic</type>
				<reference>B145</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">flight</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Planar Issues</name>
			<modifier version="1">
				<name>Only while off home plane</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<advantage version="2">
				<name>Absent-Mindedness</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<reference>B122</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Bad Temper</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>6</cr>
				<reference>B124</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Berserk</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>6</cr>
				<modifier version="1">
					<name>Battle Rage</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
				</modifier>
				<reference>B124</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Decreased Intelligence</name>
				<type>Mental</type>
				<levels>4</levels>
				<points_per_level>-20</points_per_level>
				<reference>B15</reference>
				<categories>
					<category>Attribute</category>
					<category>Disadvantage</category>
				</categories>
				<attribute_bonus>
					<attribute>iq</attribute>
					<amount per_level="yes">-1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Frightens Animals</name>
				<type>Mental, Supernatural</type>
				<base_points>-10</base_points>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Increased Will</name>
				<type>Mental</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<reference>B16</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>will</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Intolerance (Summoner)</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Scope: Common</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Scope: Occassional</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Scope: Rare</name>
					<cost type="points">-1</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Scope: Anyone unlike you</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<reference>B140</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>On the Edge</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>6</cr>
				<reference>B146</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Monster)</name>
				<type>Social</type>
				<base_points>-15</base_points>
				<reference>B155</reference>
				<notes>-3 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">intimidation</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Aerobatics</name>
			<difficulty>DX/H</difficulty>
			<points>2</points>
			<reference>B174</reference>
			<categories>
				<category>Athletic</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Flight</name>
			<difficulty>HT/A</difficulty>
			<points>2</points>
			<reference>B195</reference>
			<categories>
				<category>Athletic</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="starts with">flight</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>HT</type>
				<modifier>-5</modifier>
			</default>
		</skill>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
